Why I Started the UMADD League:
When I started work on the UMADD League, it was out of equal parts love and stubborn frustration for EVE’s wild, sprawling sandbox, and agitation with how hard it was to find a fair, skill-based fight without the chaos of endless blobs, AWOXers, etc.
I spent time buried in the heart of EVE: theory crafting fits, losing ships, grinding through lackluster events that never quite scratched the itch for something better. I wanted PvP that felt more like a sport. A place where preparation and bravery could actually tip the scales, where solo-pilots and fresh recruits could duke it out on the same terms as grizzled veterans.
Not just fighting for scraps, but fighting for glory, reputation, and (let’s be honest) some pretty spectacular explosions.
UMADD became my answer to all that. Structure in a world of chaos. A three-tiered league where anyone could find a match that mattered. Alpha for newcomers and brawlers, Delta for those who crave fleet tactics, Omega for the bloodthirsty elite. The idea was to build a system where every killmail tells a story, every rule has a reason, and nobody wins just by being the biggest blob on grid.
It wasn’t just about the game mechanics, either. I wanted to prove that you could take the raw energy of EVE and channel it into something creative, something that feels like art. A spectacle, a legacy, a circus made out of spreadsheets and lasers. I’ve always believed that fair play, sportsmanship, and a little bit of madness should have their own space, especially in a universe as cutthroat as New Eden.
UMADD is my way of throwing down the gauntlet to myself, to other pilots, to the whole community. If you’ve ever craved a real challenge, wanted your efforts to mean something, or just wanted to watch the fireworks with a crew that respects the fight, you’ll find your place here. This league is my answer to the question: “Can we do better?” My design that with the right vision (and a lot of information), you absolutely can!
Don’t worry about sounding professional, all players are welcome as they are. There are over 1.5 billion websites out there, but your story is what’s going to separate this one game from the rest. If you read the words back and don’t hear your own voice in your head, that’s a good sign, as you still have more work to do.
Be clear, be confident, and don’t overthink it.
The beauty of your story is that it’s going to continue to evolve, and your game can evolve with it.
Your goal should be to make it feel right for right now. Later will take care of itself. It always does.