Greetings
Pilots

Welcome to “the Awakening” Overview page! One Capsuleer’s project and vision to revitalize PVP-Content within
EVE Online.

With that, I’m excited to unveil our debut Competitive RPG Wargame Simulator

The Awakening of Terminal One”
and the formation of the UMADD PvP League.


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Three Ideas in One:

The UMADD PVP-League:
Pre-defined Wargame Missions for FCs and friends to enjoy.

Terminal One: The backend system that monitors the UMADD League.

The Story Arcs: Linking everything together. The first campaign, is titled, “The Awakening”.

The Vision

This game isn’t about gaining sovereignty or power.

These books are designed so anyone can pick them up and say,

“Hey pilots, let’s play a game of UMADD on Thursday!”

Something pilots can plan and get excited about, via structured and fair PVP.


> Linking Everything Together <

What started as a simple idea, ballooned into something bigger than I ever imagined.

The image features a dark, futuristic design with a geometric owl-like figure at the center, composed of intricate lines and patterns. Below the figure, the text reads 'The Awakening Story Arc' in stylized fonts, with a neon glow effect. The background contains a faint overlay of technical or code-like text, adding a sci-fi aesthetic.

The Awakening:

The evolving storyline, called “The Awakening”, follows one family’s trials and tribulations as they all struggle to control Terminal One.

Note: Players don’t have to engage with this storyline to enjoy UMADD League games.

Our Studio’s approach is to keep all core rules free and mechanics free-of-charge. The narrative and non-essential extras will fund the game’s future development.

This supports the project financially while allowing for everyone to take part in the games!

An illustration of a skull with large wings and a target symbol above it, with the text 'The League' and 'How to Play' beneath. The background features lines of code.

The UMADD League

Like many of you, I love the mechanics and thrill of good PvP in EVE — but too often, fights were one-sided or dull, whether it was losing ships to Blops or staging for hours with nothing to show for it. You know the EVE PVP struggles.

Eventually, I grew tired of these experiences and set out to create a system that empowers players to generate their own events, guarantees fair fights, and delivers a fun, rewarding experience for pilots across New Eden.

A digital futuristic icon with a central Egyptian-style ankh symbol, angel wings, and a glowing, abstract background. The icon has a neon pink and purple border, set against a backdrop of faint programming code.

Terminal One Backend:

As I developed the rules, storylines, and doctrines, I began to realize we needed a robust system to gather, store, and retrieve different data points to bring my full game vision to life.

My long-term goal is to build an AI-driven interface for ranking players — not just by wins or kill streaks, but also by humane qualities, like reliability, teamwork, and honor.

In the end, I designed over 60 interconnected tables, forming the foundational backend that powers and records both the Story and the UMADD League Matches.

Terminal One is the Foundation of the project and it brings to life exciting and dynamic Leaderboards.

Futuristic digital interface featuring a stylized sketch of a woman with short hair and sunglasses, surrounded by code snippets and text about the game 'EVE Online' and its lore, titled 'Mayhem through Structure'.