
Greetings
Pilots
Welcome to “the Awakening” Overview page! One Capsuleer’s project and vision to revitalize PVP-Content within
EVE Online.
With that, I’m excited to unveil our debut Competitive RPG Wargame Simulator
”The Awakening of Terminal One”
and the formation of the UMADD PvP League.
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Three Ideas in One:
The UMADD PVP-League:
Pre-defined Wargame Missions for FCs and friends to enjoy.
Terminal One: The backend system that monitors the UMADD League.
The Story Arcs: Linking everything together. The first campaign, is titled, “The Awakening”.
The Vision
This game isn’t about gaining sovereignty or power.
These books are designed so anyone can pick them up and say,
“Hey pilots, let’s play a game of UMADD on Thursday!”
Something pilots can plan and get excited about, via structured and fair PVP.
> Linking Everything Together <
What started as a simple idea, ballooned into something bigger than I ever imagined.
The Awakening:
The evolving storyline, called “The Awakening”, follows one family’s trials and tribulations as they all struggle to control Terminal One.
Note: Players don’t have to engage with this storyline to enjoy UMADD League games.
Our Studio’s approach is to keep all core rules free and mechanics free-of-charge. The narrative and non-essential extras will fund the game’s future development.
This supports the project financially while allowing for everyone to take part in the games!
The UMADD League
Like many of you, I love the mechanics and thrill of good PvP in EVE — but too often, fights were one-sided or dull, whether it was losing ships to Blops or staging for hours with nothing to show for it. You know the EVE PVP struggles.
Eventually, I grew tired of these experiences and set out to create a system that empowers players to generate their own events, guarantees fair fights, and delivers a fun, rewarding experience for pilots across New Eden.
Terminal One Backend:
As I developed the rules, storylines, and doctrines, I began to realize we needed a robust system to gather, store, and retrieve different data points to bring my full game vision to life.
My long-term goal is to build an AI-driven interface for ranking players — not just by wins or kill streaks, but also by humane qualities, like reliability, teamwork, and honor.
In the end, I designed over 60 interconnected tables, forming the foundational backend that powers and records both the Story and the UMADD League Matches.
Terminal One is the Foundation of the project and it brings to life exciting and dynamic Leaderboards.